Sources

Every number used anywhere in this hub, with where it came from and how far it can be pushed. Estimates are labelled. Gaps are listed rather than quietly filled.

Estimates are labelled; gaps are listed rather than filled.

Claims logged
34
Every number used anywhere in the hub
Verified
22
Confirmed against a named primary source
Estimates
3
Modelled, not measured — labelled wherever cited
Gaps
1
Known unknowns, left open rather than filled in

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Showing 34 of 34 claims · checked 2026-07 unless noted

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Merchandise6

  • 340.9% of Gen Z esports fans buy physical merchandise

    The Esports Generation whitepaper (ESL FACEIT Group + Niko Partners, 8,000 fans 13-30)

    Sample is 13-30; used as proxy for 13-18.

    40.9%

    Verified

  • 4~50% of merch buyers repeat within 12 months

    The Esports Generation whitepaper

    Retention metric, not a funnel stage.

    50%

    Verified

  • 565.5-66% of Gen Z merch purchases are collab/lifestyle-driven

    The Esports Generation whitepaper

    66%

    Verified

  • 6Average youth merch spend of EUR 60 per buyer per year

    Own estimate, anchored to PT store pricing (items EUR 15-65)

    THE one unsourced model input. Label as estimate everywhere.

    EUR 60

    Estimate

  • 7PT youth merch market ~EUR 633K/yr (516K x 5% x 40.9% x EUR 60)

    Own model from sources 1,2,3,6

    ~EUR 316K recurring at 50% repeat.

    EUR 633,000

    Estimate

  • 19FURIA jersey pricing vs SAW

    Org stores (Fluxo W7M, FURIA CS Nations, SAW)

    Needs current FX check and more SKUs before firm claim.

    R$149.90-169 (~EUR 24-27) vs EUR 65

    Preliminary

Brazil5

  • 15CBLOL Cup 2026 peak / HW / media value

    Esports Charts

    Cup has international stakes; regular Split 1 peaked 160,943 (conservative comparator).

    443,217 / 9.3M / ~$1.15M

    Verified

  • 16FFWS Brazil 2026 peak (domestic Free Fire)

    Esports Charts

    LoL out-draws Free Fire domestically ~2:1; FF leads on players.

    201,057

    Verified

  • 17Free Fire World Series global peak

    Esports Charts / industry reporting

    GLOBAL figure. Never place next to a domestic league number.

    5.4M+

    Verified

  • 18Brazil esports fans ~45M; gaming market ~$2.5-5.8B

    Varies by research house

    Estimates differ meaningfully. Cite specific source and year when used.

    ~45M / ~$5.6B

    Estimate

  • 20CBLOL Twitch followers

    SullyGnome / Streams Charts

    ~1.62M

    Verified

Viewership — Portugal5

  • 8Master League Portugal S15 finals peak viewers

    Esports Charts

    Finals only; 32,446 HW, $3,955 media value, $10,524 prize, Espaco Mitra Lisbon, organiser E2Tech.

    8,712

    Verified

  • 9Master League peaks stable ~7-10K since 2018 (S2 9,342 / S7 9,862 / S8 7,035 / S11 8,277)

    Esports Charts

    Selected seasons; S9-10, S12-14, S16-17 not pulled.

    7,035-9,862

    Verified

  • 10LPLOL 2025 Spring peak / hours / media value

    2,496 / 37,397 / $15,016

    Verified

  • 11LPLOL Winter 2026 failed to clear 1,000 peak

    Esports Charts EMEA regional analysis

    Exact figure not published; plotted as approximate.

    <1,000

    Single source

  • 22RTPArenaLoL Twitch followers

    Twitch channel page · not yet checked

    Not in trackers; read off the channel page.

    TBD

    Gap

    Needs filling

Brazil — Honor of Kings3

  • 23CHOKBR Fall 2026 (HoK Brazil) peak / media value / prize

    Esports Charts

    Escharts lists most popular broadcast language as Spanish; verify whether feed is LATAM-wide.

    33,806 / $17,538 / $22K

    Verified

  • 24Brazil is one of only four national HoK leagues after 2026 restructure

    Level Infinite via Esports Insider (Dec 2025)

    Indonesia, Philippines, Malaysia, Brazil + cross-regional KML.

    1 of 4

    Verified

  • 25Hero Esports co-organizes Honor of Kings World Cup 2026 ($3M)

    Tournament coverage (Level Infinite, TiMi, EWCF, ESL FACEIT, Hero Esports)

    Hero's existing seat at the HoK global table.

    co-organizer

    Verified

Media layer3

  • 30Xsports launch and ownership

    Launch coverage

    Claimed 150M reach is a company figure, not verified audience.

    16 Aug 2025; Grupo Kalunga + ESPN/Disney

    Verified

  • 31First full free-to-air CBLOL final aired on Xsports

    Riot announcements / coverage

    One final so far, CBLOL-specific; Riot digital remains primary.

    6 Jun 2026

    Verified

  • 32CazeTV scale and World Cup 2026 rights

    Social Blade / FIFA broadcast announcements

    22M+ subs; all 104 matches

    Verified

Audience2

  • 1516,000 teenagers aged 15-19 in Portugal

    INE (Statistics Portugal)

    Band is 15-19, not 13-18. Keep age band consistent when citing.

    516,000

    Verified

  • 2~5% of Portuguese population watches esports regularly (~570K)

    YouGov Global Esports Report

    Whole-population rate applied to teens is conservative; youth over-index.

    5% / ~570K

    Single source

China2

  • 28China guzi (IP collectibles) economy 2024

    iiMedia

    Scope: ALL game+anime IP merch, not esports merch.

    RMB 168.9B (~$23.2B)

    Verified

  • 29China esports income 2025; livestreaming share

    Industry report

    Merch+tickets a minor sub-segment even in China.

    RMB 29.3B (~$4B); 80.8%

    Single source

Events2

  • 26Iberanime Santarem 2025 attendance

    Organiser / OtakuPT coverage

    Shops and artist stands reported as most-frequented areas.

    34,500

    Single source

  • 27Lisboa Games Week attendance 2019 / 2022

    Press / organiser

    2022 counts unique visitors; methodology may differ from earlier years.

    63,000 / 34,000

    Single source

Viewership — international2

  • 12BLAST Open Spring 2025 (Lisbon playoffs) global peak / HW / media value / prize

    Esports Charts + event coverage

    GLOBAL audience staged in Lisbon, NOT Portuguese viewers. Escharts venue field mislabels Denmark.

    851,728 / 28.1M / $13.74M / $400K

    Verified

  • 13BLAST Premier Spring Finals 2022 (Lisbon) peak

    Esports Charts

    Global audience.

    762,885

    Verified

Benchmarks1

  • 21LCK Twitch followers

    SullyGnome / Streams Charts

    Most-watched LoL league on trackable platforms; LPL likely larger on Chinese platforms (unmeasured).

    ~2.05M

    Verified

Content1

  • 33US teen platform reach (proxy for PT teens)

    Pew Research (2025)

    US data used as proxy; PT teen split is a survey question.

    YouTube ~90% / TikTok 68% / IG 63%

    Proxy

Economics1

Hero Esports1

  • 34ACL CS2 2025 peak / HW / media value

    Esports Charts

    Western platforms only; understates Chinese-platform audience.

    16,897 / 149,017 / ~$90,214

    Verified