Data room

Merch model

Merchandise is the clearest near-term revenue line, but the model rests on one estimated input.

Youth merch market model (interactive)

Annual youth merch market

€633,132

€316,566 recurring at a 50% repeat rate.

Funnelbar width shows each assumption within its plausible range

  • Teens who follow esports25,800
  • …who buy merch in a year10,552
  • …times average annual spend€633,132

516,000 × 5% × 40.9% × €60

population x followRate x buyRate x avgSpend — average spend is the one unsourced input in this model.